Game Mechanics

Game Mechanics are a crucial part of the gameplay of the SNaF fangame series. This page is to list the major mechanics of the games.

Death
Death is a game mechanic that is included in all three SNaF games, which is caused by the animatronic characters jumpscaring you. Sometimes, in SNaF 1, after a death, a minigame will occur.

Minigames
Minigames are a feature the occur after deaths in SNaF 1, and they act as ways to convey story and lore. One of the minigames takes place in the SNaF 2 location, Frank's Jukebox Diner, and shows an 8-bit version of Nathan Edwards tampering with the robots, though it doesn't explicitly say that it's him.

After-death screens
Various post-death screens appear in the games, such as newspaper clippings, as well as what appears to be a static image of teenager David Williams about to be murdered by Nathan Edwards.

Hallucinations
Hallucinations appear in both SNaF 1 and ''3. They appear in 1 ''as two things: The animatronic endoskeletons standing outside of the Adler House, looking into a window that Nathan Edwards sits near, and they also appear as text that reads "I didn't forget you." The words are from David Williams' spirit. In the third game, the hallucinations only appear on Night 7, which is the same night that you play as Nathan Edwards.

Doors
Doors are a mechanic that appear in two of the three SNaF games. In the first one, there are three doors: Kitchen Door 1 and Hall Door. However, only one can be closed at a time, leaving the player vulnerable on one side or the other. In the second game, the door uses up power, but not as much if you were to shut off the jukebox, talked about below. In the third game, there are not any doors to protect you, but like in the second game, you're able to hide under your desk.

Jukebox
In SNaF 2, one of the new features is a jukebox cheekily named Jeff the Jukebox. He will consistently play music throughout the night, and is located right outside the office. However, one animatronic character is attracted to noise. And the only way to stop the jukebox from playing music is an option on your monitor where there are multiple options on how long you want to shut it off. However, if you select a certain percentage, it'll take that much power away from your door.

Hiding under desk
In the second and third games, if the animatronics are seen by the player, said player has the ability to hide under their desk for a certain amount of time.

Coffee
In the third game, it's stated that the player-character, Ryan Collins, suffers from narcolepsy, and so he must drink coffee to stay awake. However, the coffee only refills after each night, so the player must be careful in using it.