Nights

Nights are a major game mechanic that are featured in all three of the SNaF games. They are the span of time which the protagonists of each game- Nathan Edwards, Jim Moore, Ryan Collins, and Rick Marshall -guard their respective locations from 12:00 AM all the way to 6:00 AM. All of the characters spend at least six nights in their establishments, and while there is a seventh night in each game, the only one where Night 7 is canon is ''SNaF 3. ''

Night 1
In each game, Night 1 is usually the night where the Phone Guy gives players tips and tricks on how to play the game, and it acts as a sort of "tutorial" night. In the third game, no animatronics are active on this night, and in the first and second game, they are marginally active.

Night 2
The second game in each night is where things are only slightly more difficult than the first night. In the first game, Night 2 is when Harriet the Hippo becomes active and attracted towards the Adler House's grandfather clock.

Night 3
Night 3 in each game is typically where the animatronics start becoming much more aggressive, and the nights in general become more difficult. The player must be quick-witted from this night onwards.

Night 4
Night 4 is the penultimate night in game terms- it's the calm before the storm that is Night 5 and 6.

Night 5
Night 5 is where the player must keep their senses sharper than ever and must be very quick about things.

Night 6
In the first two games, this night is the last canonical night, with Night 7 being bonuses. This night is the most difficult.

Night 7
This night is for challenge purposes only, except for in SNaF 3, where this night is the last canonical night.